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Backgammon Glossary Dictionary: F

A B C D E F G H I J K L M N O P Q R S T U V W
F
Fan
To fail to reenter after being hit; to dance.
Fast Board
Speed board.
Favorite
The player judged most likely to win a game or match.  Compare: Underdog.
Fevga
[Also spelled "feuga".]  A Greek game similar to Moultezim in which players start at diagonally opposite corners of the board and move in the same direction. There is no hitting and one checker by itself controls a point.  See: How to Play Fevga.
FIBS
First Internet Backgammon Server, an electronic forum for playing backgammon with others from around the world.  Website: FIBS.
FIBS Rating
A number associated with each player based on that player’s record of performance against other rated players. Every player starts with a rating of 1500. Your rating goes up when you win and down when you lose. The size of the change depends on whether the favorite wins (less change) or underdog wins (greater change).  See: FIBS Rating Formula.
FIBS Rating Formula
The ratings system used on FIBS. Most other backgammon servers use similar systems. See this article by Kevin Bastian for a description of the formula.
Field Goal
When you have an opportunity to hit two checkers that are two spaces apart and roll a number than lands between them.
Finalist
One of the two players competing in the finals of an elimination tournament.
Finals
The last match that determines the overall winner of an elimination tournament.
Fischer Clock
A chess clock with a feature that adds a given amount to a player’s time after each move. A Fischer clock is better for backgammon than using a standard analog clock, but not as good as a digital clock with a time delay feature.
Fish
Derogatory term for a poor player willing to play for high stakes.
Five-Point
The fifth point in a player’s home board, counting from the edge of the board toward the bar. A very strong point to acquire early in a game.
Flexibility
The degree to which checkers are arranged to allow the greatest number of future rolls to play constructively or at least comfortably.
Flight
A chart showing which players play each other in an elimination tournament.
Flunk
To fail to enter a checker from the bar; to dance.
Fly Shot
A long indirect shot with few combinations; in particular, a roll that hits an outfield blot from the opponent’s one-point.
Fold
Refuse a double; pass.
Forced Play
A roll of the dice for which there is only one legal play.
Forward Anchor
Advanced anchor.
Forward Game
  1. A game plan in which the chief objective is to enter as rapidly as possible into a pure race; a running game.
  2. Any game plan other than a back game.
Four-Point
The fourth point in a player’s home board, counting from the edge of the board toward the bar.
Free Drop
In match play, after the Crawford game has been played and the trailing player has an even number of points to go, the option of the leading player to refuse a double without reducing the number of games his opponent will need to win. See this thread.  See also: Mandatory Double.
Freeze a Builder
To bring a checker to bear on a point held by exactly two opposing checkers, and thus restrict the use of those checkers as builders.
Freeze-Out Match
An alternative to match play in which two players each begin with a predetermined amount of money or points and play using table-stakes betting until one of them loses everything he started with. See post by Dave Brotherton.
French Backgammon
A backgammon variant in which players start with all their checkers off the board and doubles are played using both sides of the dice.  See: How to Play French Backgammon.
Front a Prime
To make a point directly in front of an opponent’s prime.
Frozen Cube
Dead Cube.
Full Prime
A prime of six consecutive points which completely block the opponent from escaping.  Compare: Partial Prime.

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