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Backgammon Glossary Dictionary: A

A B C D E F G H I J K L M N O P Q R S T U V W
A
ABT
American Backgammon Tour, an annual master-point competition of participants in major U.S. tournaments.  Website: ABT.


Accept a Double
To agree to continue playing a game at twice the previous stakes after the opponent offers a double.  Compare: Refuse a Double.

Ace
A rolled die showing the number 1.


Ace-Point
Traditional name for the one-point.


Ace-Point Game
A position in the late stages of a game in which a player is anchored on the opponent’s one-point trying to hit a shot as the opponent brings his checkers home and bears them off.

Acey-Deucey
[Also spelled "Acey-Deucy" or "Acey-Ducey".]

  1. The roll of 1 and 2 with two dice.
  2. A backgammon variant in which the roll of 1 and 2 gives the player extra turns.  See: How to Play Acey-Deucey.


Acting Captain
In a chouette, the crew member who plays for the team against the box after the original captain has declined box’s double and is no longer in the game.


Action Play
A play designed to provoke an exchange of hits, typically used after the opponent has escaped his runners.


Action Position
A position in which one player doubles based upon his immediate blot-hitting chances.


Active Builder
A checker which is completely free to make another point.


Advanced Anchor
  1. An anchor on the opponent’s five-point, four-point, or sometimes three-point.
  2. An made point on the opponent’s five-point, four-point, or bar-point. (Many authors include the bar-point, though it is technically not an anchor, because it functions much like an advanced anchor when playing a holding-game.)  See: Holding Point.


Advanced Level
A player of considerable experience and skill who has moved beyond intermediate level.


Ahead in the Count
Having a lower pip count than your opponent; see count .


Ahead in the Race
Having a lower pip count than your opponent.


Air Ball
An unexpectedly poor roll.


Analog Clock
A traditional chess clock with hands that show the time remaining for each player. It has a flag that falls to indicate when a player’s time has expired. Analog clocks generally do not have a time delay feature, making them less suitable than digital clocks for use in backgammon.
Anchor:
A point (1) occupied by two or more of your checkers in the opponent’s home board.


Annotated Match
A recorded match with added analysis and commentary.  Example: The annotated match between Kit Woolsey and Jeremy Bagai.


Annotation
Analysis and commentary about a backgammon game written after the game is played.


Anti-Joker
A very bad roll; the opposite of a joker.


Army
The formation of a player’s checkers as they work together to block and attack the opponent, then and come home safely.


Around the Corner
A move from the opponent’s outer board to the player’s outer board.


Asset
A feature that contributes to the strength of a position, such as made points and flexibility.  Compare: Liability.


Attacking Game
Blitz.


Automatic Doubles
An optional rule in money play: If both players throw the same number on the first roll of a game, the stakes are doubled. The doubling cube is turned to 2 and stays in the middle. Players usually agree to limit the number of automatic doubles to one per game.


Automatics
Automatic doubles.


Awkward Number
A dice roll which forces a player to leave a shot or break a valuable point.



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